
If you’ve played a lot of racers and noted the difference in steering between analog joystick and direction pad control, then you will know what I’m talking about. This really is too bad, because the Arcade Racer is an analog controller. I don’t think I’ll ever use this particular controller for this particular system again. I played my collection of Saturn racing games exclusively with this controller for the longest time, and I gave it more of a chance than anyone should have. Many people swear by these things, and insist that it’s the only real way to enjoy a racing video game.Īnd I tried, I really tried. Well, this is the first and only one of this type of controller I’ve ever used. YEAAAAH!!!! I talked a little bit about steering wheel controllers when I reviewed ColecoVision games. When I did go to ebay in 2004 for a Saturn, not only did I manage to get a sweet light gun, but I also got a driving controller called the Arcade Racer. You have to admit – jumping from Commodore 64 games to Sega Saturn games would have been pretty damn impressive. All I saw was the commercials, and all I knew was that I wanted to get into some more video game playing since my Commodore 64 had been dead for quite some time. See the Dreamcast for how they got all of this stuff right for their next console.īut to me back in 1995, this was all unknown stuff. This is pretty sad, but it’s fully the fault of Sega for not having the proper foresight. Most programmers were at a loss when it came to unlocking the Saturn’s power, and even though the Saturn could be considered the technically more capable system in some ways, by far most PlayStation games provide the more impressive experience. The PS1 is actually the reason that the Saturn had an extra processor crammed into it midway through development. “Don’t stop us now, we’re snatching defeat from the jaws of victory!”Ĭomparisons to Sony’s PlayStation are inevitable when talking about the Saturn, so let’s address some of them.
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And Sega hadn’t really learned yet how to make things easy for their game developers.īesides, by this time, after tripping all over themselves with the Sega CD and the absolute debacle that was the 32X, Sega appeared to be hellbent on failure at all costs. But it really did have 2 CPUs and 6 other chips to consider. The Saturn caught a lot of heat for its architecture, which had something like 17 fucking chips to program for and was thus a programmers nightmare. I went and bought a few “lots” of games too, so I ended up with a decent collection.

But I always wanted one, and nine years after it came out, I got one. I was a young man just out of my teens when this console was released here in Canada, and I was living on my own and dirt poor, so I didn’t buy one.
